siliconrose @ : Character Creation Rules
Your base character creation starts with 35 Character Points. It's low, but remember it's just your starting character - you'll get points as you play in standard experience fashion, with hefty boosts in between phases.
Your characters are human, or mostly human. They're probably Japanese, though I allow for some leeway in this, since many of you may not be familiar with Japanese culture in an applied fashion. (I'm willing to help provide references if you want to give it a try, however. ~smiles~) They probably have -one- particular ability which they excel at, though there are exceptions (for example, one could say that Sorata excelled at both the control of lightning and at monk style magic). Keep these guidelines in mind as you think of your character.
Stat Point Limitations:
I am limiting Stat Points - you cannot take above a 9 in a particular Stat.
Attribute Point Limitations:
If your character has a Mecha, you are going to have to do some hefty justification. I could see it, barely, as being possible, but X is not a Mecha anime. I strongly suggest you avoid Attributes associated with Mecha.
The following Attributes are prohibited: Contamination, Magic (we're now using Dynamic Sorcery), Space Flight and Star Flight.
The following Attributes are strongly suggested: Jumping or Flight.
Dragons of Heaven needn't purchase the ability to create a Kekkai, it's part of being a Dragon of Heaven.
The following Defects are prohibited: Diminutive and Restricted Path.
The following Defects are strongly discouraged: Involuntary Physical Change, Owned by a Megacorp, and Red Tape.
We will be using Skills in this game, and the skill costs will be under the Occult Horror genre. (As inappropriate as I'm sure that seems.) You have 20 Skill Points.
Concentrate more on the character than the stats. Though we are using Skill Points in character creation, I don't expect skills to be rolled often. Use them more as a guideline for roleplaying.